package de.age.engine.model.render.assets;

/**
 * All these types are loadable via the asset manager ...
 * 
 * @author Philipp Sigloch
 * 
 */
public enum EAsset {
	/** */
	Texture,
	/** */
	TextureMap,
	/** */
	Animation,
	/** */
	TextureArea,
	/** */
	Music,
	/** */
	// TODO .... better name ... damn how was it called ?
	Music_short,
	/** */
	Particle
	
}
